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PC Gamer (Italian) 30
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PC Gamer IT CD 30 1-2.iso
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JKMRES.GOO
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3do_d2x3_1.3do
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Text File
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1998-02-25
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4KB
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132 lines
# MODEL 'D2x3_1.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Doors\D2x3_1\D2x3_1.3do in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: 01dwjam1.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.180710
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.150000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME door
RADIUS 0.180710
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 8
# num: x: y: z: i:
0: -0.100000 -0.012500 -0.150000 0.000000
1: -0.100000 0.012500 -0.150000 0.000000
2: -0.100000 0.012500 0.150000 0.000000
3: -0.100000 -0.012500 0.150000 0.000000
4: 0.100000 -0.012500 -0.150000 0.000000
5: 0.100000 0.012500 -0.150000 0.000000
6: 0.100000 0.012500 0.150000 0.000000
7: 0.100000 -0.012500 0.150000 0.000000
TEXTURE VERTICES 24
0: -0.168051 0.032771
1: -0.168036 0.032771
2: -0.168036 -96.141983
3: -0.168051 -96.141983
4: 64.168037 0.032771
5: 64.168053 0.032771
6: 64.168053 -96.141983
7: 64.168037 -96.141983
8: 79.880394 -95.630844
9: 79.880394 -111.618172
10: -15.880404 -111.618187
11: -15.880404 -95.630859
12: 79.880402 -95.630844
13: 79.880402 -111.618164
14: -15.880397 -111.618179
15: -15.880397 -95.630859
16: 63.920254 -127.841621
17: 63.920269 -111.854294
18: 0.079714 -127.841599
19: 0.079729 -111.854279
20: 63.920284 -111.854286
21: 63.920269 -127.841614
22: 0.079744 -111.854271
23: 0.079729 -127.841599
VERTEX NORMALS
# num: x: y: z:
0: -0.577351 -0.577349 -0.577351
1: -0.577350 0.577351 -0.577350
2: -0.577350 0.577351 0.577350
3: -0.577351 -0.577349 0.577351
4: 0.577350 -0.577351 -0.577350
5: 0.577351 0.577349 -0.577351
6: 0.577351 0.577349 0.577351
7: 0.577350 -0.577351 0.577350
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 1 0.0000 4 1, 1 2, 2 6, 6 5, 5
1: 0 0x0000 4 3 1 0.0000 4 3, 3 0, 0 4, 4 7, 7
2: 0 0x0000 4 3 1 0.0000 4 0, 8 3, 11 2, 10 1, 9
3: 0 0x0000 4 3 1 0.0000 4 4, 12 5, 13 6, 14 7, 15
4: 0 0x0000 4 3 1 0.0000 4 2, 16 3, 17 7, 19 6, 18
5: 0 0x0000 4 3 1 0.0000 4 0, 20 1, 21 5, 23 4, 22
FACE NORMALS
# num: x: y: z:
0: 0.000000 1.000000 0.000000
1: 0.000000 -1.000000 0.000000
2: -1.000000 0.000002 0.000000
3: 1.000000 -0.000002 0.000000
4: 0.000000 0.000000 1.000000
5: 0.000000 0.000000 -1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 door